Scopa: cheat sheet
Capturing
- Values: Asso 1, 2–7 as numbered, Fante 8, Cavallo 9, Re 10.
- Take a table card of the same value, or a group adding up to your card (5 takes 3 + 2). A single match must be taken first.
- Nothing to take: your card stays on the table.
- Taking every card on the table is a scopa: 1 point (never on the last play).
- Cards left at the end go to whoever captured last.
Points each hand
- Carte: most cards (21+), 1
- Denari: most coins (6+), 1
- Settebello: the 7 di Denari, 1
- Primiera: best four cards, one of each suit, 1
- Each scopa, 1. First to 11 wins.
Primiera values
| Card | 7 | 6 | Asso | 5 | 4 | 3 | 2 | Figures |
|---|---|---|---|---|---|---|---|---|
| Value | 21 | 18 | 16 | 15 | 14 | 13 | 12 | 10 |
Add your best card in each suit. Higher total wins; no card in a suit, no primiera. Example: 7 + 6 + Asso + Re = 21 + 18 + 16 + 10 = 65.
Regular deck
Remove 8, 9, 10. Jack = 8, Queen = 9, King = 10. ♦ Denari (the settebello is the 7♦), ♥ Coppe, ♠ Spade, ♣ Bastoni.
Learn and play Scopa with a teacher: tocca.cc/scopa · Full rules: tocca.cc/scopa/how-to-play